Friday, August 21, 2026

Descifremos la frase "Y pondré enemistad entre ti y la mujer, y entre tu simiente y la simiente suya" Génesis 3:15

 Génesis 3:15, según la versión más usada en español (Reina-Valera 1960):

Y pondré enemistad entre ti y la mujer, y entre tu simiente y la simiente suya; esta te herirá en la cabeza, y tú le herirás en el calcañar.

Este versículo forma parte de la maldición que Dios pronuncia contra la serpiente después de la caída de Adán y Eva.

Algunos beneficios de un digital creator en TikTok que tu no sabias aun

Beneficios para el creador (la persona a la que te hiciste miembro) y para ti como Super Fan.



Beneficios para el creador

  • Ingresos recurrentes: Tú pagas $9.99 al mes. Después de las comisiones de Apple/Google y TikTok, el creador recibe una parte importante (según fuentes oficiales y análisis recientes, puede llegar hasta alrededor del 70 % base, y en algunos casos elegibles hasta cerca del 90 % con bonos). Es dinero mensual estable por cada Super Fan.
  • Mejora su ranking de Popular LIVE: Los regalos “Go Popular” de un Super Fan cuentan doble y no están limitados a periodos de bonus. También hay regalos exclusivos “Super Popular” que también cuentan doble. Esto le ayuda a subir en el ranking y ganar más recompensas de LIVE.
  • Comunidad más fuerte y cercana: Tiene un grupo de fans premium más comprometidos. Puede hacer lives exclusivos solo para Super Fans, chats privados, y reforzar la conexión con sus mayores apoyadores.
  • Más interacción de calidad: Puede ofrecer (o no) privilegios extra como prioridad en multi-guest, mensajes prioritarios, comentarios fijados, shout-outs, mini-juegos, etc. Los Super Fans suelen ser los que más regalan y participan.

Beneficios para ti (como Super Fan)

  • Insignia permanente de Super Fan + efectos de entrada especiales cuando entras a sus lives (te hace más visible).
  • Entrada automática al Fan Club del creador y progresión más rápida (los nuevos suelen empezar en nivel 10, saltándote misiones iniciales).
  • Acceso a lives exclusivos solo para Super Fans (el creador puede activarlos y opcionalmente poner un preview de hasta 60 segundos para los que no son miembros).
  • Comentarios/chat exclusivos en algunos lives (solo los Super Fans pueden comentar en ciertas secciones).
  • Espacio Super Fan dedicado: posts exclusivos, chats, encuestas y temas solo para miembros.
  • Regalos especiales: acceso a regalos que otros no tienen, y el “Go Popular” cuenta doble (más impacto en el ranking del creador y más puntos para ti).
  • Posibles privilegios extra que el creador active (prioridad en invitaciones a multi-guest, mensajes prioritarios, comentarios fijados, menciones, etc.). Estos varían según cada creador.

Resumen rápido: El creador gana dinero mensual + más ranking + fans más fieles. Tú ganas estatus visible, acceso exclusivo a lives/contenido/comunidad y más poder de regalo/impacto en sus lives.

Los beneficios exactos de “privilegios personalizados” dependen de lo que ese creador concreto haya activado. Si quieres, dime el nombre del creador y puedo ayudarte a revisar qué ofrece específicamente.


Fact check this”🚨BREAKING: The State of Florida is launching a study on Ivermectin to see if it can potentially cure cancer."

Fact check this”🚨BREAKING: The State of Florida is launching a study on Ivermectin to see if it can potentially cure cancer."
Mostly true, with important caveats on timing, framing, and expectations.



Florida has directed state funding toward research evaluating ivermectin (and other generic/repurposed drugs) for potential use in cancer treatment or related effects. This is not a brand-new “breaking” announcement in August 2026; the relevant push was publicly highlighted in September 2025.

Key facts

  • In September 2025, Florida First Lady Casey DeSantis (a cancer survivor), alongside Gov. Ron DeSantis and Surgeon General Joseph Ladapo, announced additional funding through the Florida Cancer Innovation Fund (bringing cumulative investment higher, with figures cited around an extra $60 million that year toward a larger total). Priorities included nutrition/prevention research and generic drug repurposing, with ivermectin explicitly mentioned as an example to study for possible cancer-related benefits. DeSantis referenced public discussion (including Mel Gibson’s comments on a Joe Rogan podcast about anecdotal Stage 4 cancer cases).
  • Official materials for the fund have continued to list generic drug repurposing research (explicitly citing examples like ivermectin) as a priority area into later periods.
  • Separately, a Phase 2 clinical trial sponsored by the University of Florida (ICONIC: Ivermectin Combined With Immune Checkpoint Inhibition in Cancer, NCT07487805) is registered. It plans to test intermediate- and high-dose ivermectin given with immune checkpoint inhibitors in adults with solid tumors. Status as of mid-2026 updates: not yet recruiting, with estimated start around September 2026, primary completion ~2027, and enrollment target of about 80. It focuses on safety, pharmacodynamic/immune effects, and related measures—not a standalone “cure” trial.

Important context and limitations

  • Not proven to “cure” cancer: Preclinical (lab/animal) data have explored possible anticancer mechanisms for ivermectin, and there is ongoing scientific interest (including some NCI-related preclinical work noted in 2026 reporting). However, there is no established clinical evidence that it cures cancer in humans. Major oncology groups (e.g., ASCO) have cautioned against using ivermectin (or similar agents like fenbendazole) for cancer outside properly designed clinical trials due to lack of proven benefit and potential risks/toxicity/drug interactions.
  • The Florida effort and the UF trial are about studying potential effects (including as an adjunct or for immune modulation), not declaring or testing a proven cure. Anecdotal claims (podcasts, observational reports) circulate widely but do not substitute for rigorous trials. One 2026 observational/self-reported cohort on ivermectin + mebendazole drew attention and later scrutiny/audit concerns over methodology and concurrent standard therapies.
  • Ivermectin is an established antiparasitic (Nobel Prize-related work); high doses or off-label cancer use carry safety considerations.

Bottom line: The core claim is grounded in real Florida state funding priorities for studying ivermectin in the cancer context and an upcoming University of Florida trial. The “BREAKING” urgency and “cure cancer” wording overstate the status—research is exploratory, results are not yet available from the main efforts, and it remains unproven as a cancer treatment. Always rely on established oncology care and discuss any experimental approaches with qualified physicians.

Wednesday, August 19, 2026

Existe alguna prueba en la Biblia que nule lo antes dicho en Joel 2:28?

 

Joel 2:28 (Reina-Valera 1960)

Y después de esto derramaré mi Espíritu sobre toda carne, y profetizarán vuestros hijos y vuestras hijas; vuestros ancianos soñarán sueños, y vuestros jóvenes verán visiones.

(Versículo 29 continúa: “Y también sobre los siervos y sobre las siervas derramaré mi Espíritu en aquellos días.”)

Este es el pasaje clásico que Pedro cita en Hechos 2:17 el día de Pentecostés.

Thursday, August 13, 2026

How accurate are chess engines at rating players?

 Chess engines do not assign official ratings the way FIDE, USCF, or online platforms do. Official ratings come from game results against other humans under a rating system (Elo/Glicko). Engines are used to estimate a player’s strength by analyzing move quality. These estimates correlate with real ratings but are imperfect.

imagen-caissa chess




Main ways engines estimate player strength

  • Move accuracy / centipawn loss (ACPL): Platforms like Chess.com and Lichess run Stockfish (or similar) on your games and convert evaluation drops into an accuracy percentage or average centipawn loss. Higher accuracy / lower ACPL generally tracks higher ratings.
  • More advanced statistical models: Researchers (e.g., Ken Regan and others) fit parameters such as sensitivity and consistency to engine evaluations across many moves. These can produce an “Intrinsic Performance Rating” that maps smoothly to Elo.
  • Playing against strength-limited engines/bots: Results can give a rough idea, but most public bots do not play like real humans of that rating.

How accurate are these estimates?

There is a clear, consistent correlation: stronger players make moves closer to the engine’s top choices, even when facing opponents of similar rating. Studies of tens of thousands of games (Lichess and Chess.com data) show average precision rising steadily with rating and ACPL falling (roughly from well over 100 at low club level toward the 20–40 range at master/GM level).

Practical accuracy for individuals:

  • With a solid sample (roughly 20–50+ competitive games of similar time control), average accuracy can predict platform rating with median errors often in the 40–80 Elo range in published analyses. Simple formulas have been fitted (e.g., Chess.com rapid accuracy ≈ Elo/100 + 64 for ratings ~1600+), and top players’ numbers fit reasonably well.
  • Single-game estimates are much noisier. Machine-learning attempts to predict rating brackets from one game achieve only modest accuracy that improves substantially when more games are averaged.
  • Errors of 100–200+ Elo for an individual are common because of variance in opponent strength, time control, position type (sharp tactics vs quiet play), opening knowledge, and form on the day.

Important limitations

  • Platform and method differences: Chess.com and Lichess use different conversion formulas, engine depths, and move classifications, so the same game can produce noticeably different accuracy scores. Numbers are not directly comparable across sites.
  • Time control and style matter: Accuracy is not identical across bullet, blitz, and rapid (though some data show surprisingly close results up to ~2000). Positional players and tactical players can look different under pure engine metrics.
  • Bots are often unrealistic: Many commercial bots play near-perfect moves then inject artificial blunders. Beating a “1500 bot” does not reliably mean you will score the same against real 1500 humans.
  • Engine perspective ≠ human practical strength: Engines evaluate from a near-perfect viewpoint. Human play includes practical chances, psychology, and time pressure that pure evaluation misses.
  • Engine vs engine ratings (CCRL, etc.) are extremely precise relative to other engines because of massive sample sizes, but they sit on a different scale from human Elo and are not a direct translation.

Bottom line

Engine-based estimates are useful for tracking your own progress, spotting trends, comparing groups of players, and historical analysis. They give a solid approximate picture of strength, especially with many games under similar conditions. They are not precise enough to replace official ratings or to claim an exact Elo number from analysis alone. For the most reliable rating, nothing beats a large sample of rated games against other humans.

Can a chess engine use neural network?

 Yes. Modern chess engines routinely use neural networks, and the strongest ones rely on them heavily.

imagen- caissa chess


How they are used

  • Evaluation function: Instead of (or in addition to) hand-crafted evaluation terms (material, pawn structure, king safety, etc.), a neural network scores positions. This is the most common and successful application.
  • Move selection / policy: Some engines (especially those inspired by AlphaZero) use a network to suggest promising moves, guiding the search.
  • Hybrid designs: Many top engines combine classical alpha-beta (or similar) search with a neural network evaluation. Pure neural-network approaches that rely mainly on Monte-Carlo Tree Search also exist.

Notable examples

  • Stockfish (the dominant open-source engine) has used NNUE (Efficiently Updatable Neural Network) since 2020. The network is trained on millions of positions and is extremely fast to evaluate on CPU, which is why it fits well inside a traditional search framework.
  • Leela Chess Zero (Lc0) and engines derived from the AlphaZero approach use deep residual neural networks trained by self-play reinforcement learning. They typically use GPU acceleration and MCTS-style search.
  • Other engines (Komodo Dragon, certain commercial and experimental engines) have also incorporated neural-network components.

Neural networks do not replace search; they improve the quality of the evaluation and/or the move ordering that search relies on. The combination of deep learning evaluation + efficient search is what produces the extremely high playing strength seen in current top engines.

How do computer chess programs get written?

Computer chess programs (engines) are written as specialized software that combines efficient data structures, search algorithms, and position evaluation. They are almost always written in high-performance languages (mainly C++ for top engines like Stockfish, sometimes Rust) because speed is critical—strong engines examine tens of millions of positions per second.

imagen-caissa chess


Core Architecture

A typical engine has these main parts:

  1. Board Representation How the position is stored in memory. Modern engines almost universally use bitboards (64-bit integers, one bit per square). This allows very fast operations with bitwise logic (AND, OR, shifts) for attacks, occupancy, etc. Older methods included mailbox arrays or 0x88.

  2. Move Generator Efficiently produces all legal (or pseudo-legal) moves from a position. This must be extremely fast because the search calls it constantly. Special handling is needed for castling, en passant, promotions, and pinned pieces.

  3. Search The “thinking” part. Classical engines use a form of minimax improved by alpha-beta pruning and many enhancements:

    • Iterative deepening
    • Transposition tables (hash tables that store previously evaluated positions)
    • Null-move pruning, late-move reductions, aspiration windows, etc.
    • Quiescence search (to avoid evaluating positions in the middle of captures)

    Pure neural-network engines (Leela Chess Zero style) usually use Monte Carlo Tree Search (MCTS) guided by the network instead of pure alpha-beta.

  4. Evaluation Function Assigns a score to a position (usually in centipawns).

    • Traditional approach: Hand-crafted terms (material, pawn structure, king safety, mobility, piece-square tables, etc.).
    • Modern approach: NNUE (Efficiently Updatable Neural Network). Stockfish and most top engines now use this. It is a relatively small neural network designed so that only a few inputs change when a piece moves, allowing very fast incremental updates on the CPU.
    • Full deep neural networks (value + policy heads) appear in AlphaZero-style engines and usually require GPUs.
  5. Supporting Systems

    • UCI (Universal Chess Interface) or XBoard protocol so the engine can talk to graphical interfaces (Arena, Cute Chess, Lichess, Chess.com, etc.).
    • Opening books and endgame tablebases (Syzygy).
    • Time management and pondering.

How Development Actually Works

Most engines are built iteratively:

  • Start with a correct board representation and legal move generator (verified with perft tests that count positions to a given depth).
  • Add a basic minimax or alpha-beta search with a simple material evaluation.
  • Gradually add search enhancements and more sophisticated evaluation terms.
  • Optimize relentlessly (profiling, SIMD/vector instructions, cache-friendly data layouts).
  • For NNUE engines: Train the network on millions or billions of positions (often generated by self-play or taken from strong engine games), then integrate it.
  • Test continuously with automated matches (Cute Chess, Fastchess) against previous versions and other engines. Small Elo gains are validated statistically.

Tuning evaluation parameters is often automated (methods such as Texel tuning or SPSA).

Two Dominant Modern Styles

StyleSearchEvaluationHardware focusExample
Hybrid / ClassicalAlpha-beta + enhancementsNNUE (or classical)CPUStockfish
Neural-network focusedMCTSDeep neural netGPULeela Chess Zero

Stockfish remains the strongest overall because its extremely efficient search + fast NNUE evaluation scales extremely well on ordinary CPUs.

Learning Resources

  • Chess Programming Wiki (chessprogramming.org) — the definitive technical reference.
  • Stockfish source code (open source on GitHub) — the best real-world example.
  • Tutorials such as the Rustic chess engine book or various “write a chess engine from scratch” series show the step-by-step process.

In short: writing a chess engine is a classic exercise in performance-oriented programming, search algorithms, and (nowadays) machine learning. The strongest programs are the result of decades of incremental refinement by communities of programmers rather than a single breakthrough.

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